Student at Stanford University, majoring in Mechanical Engineering with a concentration in Product Realization.
All articles from the author
Teardown
In 2006, Nintendo took the world of interactive gaming by storm. The launch of the Wii welcomed gamers and, more importantly, non-gamers alike to physically interact with a virtual world. Whether the user was playing a competitive round of Wii Tennis or customizing their Mii, the Wii remote (otherwise known as the Wiimote) invited users […]